Canoniac Launcher
http://www.kongregate.com/games/FunBunGames/canoniac-launcher
The first thing I hear is some obnoxiously loud jazzy/blues kinda music which I don't feel like it fits the style of the game at first glance. The worst thing about it is that it's on a constant loop (although you can disable it playing all together).
They have no audio indicator for the interaction with the blob - even when you choose your angle and begin charging it. It lacks a sense of control you might get when a sound plays letting you know when the charge is at max or min.
The actual launch sound is similar to a very quickfire catapult "ping". I don't think it gives the user enough feedback for this action. it's all over very quickly. However, the clunking of the robot when he bounces is nice. It definitely comes to a hault too early, though.
for interactions with objects along the launch path, it seems there are only 2 forms of audio - good and bad. obviously one or the other is played depending on if you get boosted along or come to a halt. feels a bit lazy because there are several things that can aid/stop you.
Burrito Bison Revenge
http://www.kongregate.com/games/JuicyBeast/burrito-bison-revenge
Immediately the title audio gives you a very standoff/duel feeling. Buttons have a "squish" kinda sound when you press them letting you know the interaction worked which I like.
launch sound is a weird springy kinda sound but it doesn't give the effect I feel like a ring would. I imagine that to be a bit more rubbery/elasticey.
when bouncing on a gummy the sound effect is immediately one recognised with something being squashed and even without being told to you would know to squash those things. the same with landing on the bombs - as it's a launcher game you have to go further - most explosions are associated with going further.
Berzerk Ball 2
http://www.launchgames.org/berzerk-ball-2.html
The title music is amazing! Gives a really authentic arcade feel to the game, and the beep when you hover over the play button just ties in really well with that.
The arcade feel is definitely what they're going for. On character selection the audio is similar to any kind of "arcade selection" character screens, see tekken etc.
Unfortunately the audio takes a nosedive and ruins that feeling. The music becomes very clownlike and jokey, and when you launch it then plays some heavy metal. It's kind of throwing me all over the place and I can't say I like it.
The visuals and the audio of the launcher don't quite add up - it's clearly someone batting your player further, however the sounds played when adjusting angle and power sound like a shotgun.
The game itself feels really lacklustre. I was really excited after just the main menu, but I feel a little let down now. It's tried to become too many things instead of keeping one theme.
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